the parallax effect
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Latest Dev Update

v1.0.0.0 Biggest Update Since Launch

Greetings survivors,

It's been a long time coming, but finally we are now transitioning from pre-alpha and into regular old alpha. I thought lining this transition up with the release of v1.0 would fit quite nicely. This is going to be a VERY long patch notes post due to the large amount of new content coming to the game.

The first and most significant change to the game is the addition of The Red Shield. A small group of survivors who have banded together to form a sort of safe haven for anyone wishing to join their cause. Their base of operations is a large raft-like structure sitting in the middle of the Chimera river system just north of Princeton, near Monica Island. There are plenty of survivors to get to know personally and interact with. You'll start as a scav and can work your way up the ranks by completing various quests which will become available from different people as you increase your reputation. Each quest is different and offers it's own unique rewards, some of which can only be obtained from that particular quest and nowhere else in the game. Some of the shield's members are listed below along with a brief description.

General Skar is the man in charge of the entire shield as a whole. He is the main overseer of all operations and can be found in the generals quarters atop the watch tower at camp.

Captain Hayworth is second in command and head of the shield's main operations on a daily basis. He can usually be found standing just outside of the head quarters tent wearing his trusty brown cowboy hat.

Major Brian is third in command and assists Captain Hayworth in major decision making and also manages the shield's resource distribution. He can be most often be found in the head quarters tent right at the back behind his desk.

Vice Captain Hicks is fourth in command and handles all the shield's 'runners' who have various jobs such as scavenging for resources, eliminating hunter groups and of course mutant hunting. He can be found in the head quarters tent next to a large map of Chimera.

Colonel Kane is in charge of handling all of the shield's armoury including weaponry and armour mostly. He's quite rough on the outside so don't expect any favours from him. He can be found in the head quarters tent across the table from Hicks.

The Shadow is a mutant who didn't turn evil like The Reaper and his minions. Shadow instead assists the shield with his gifts of great perception and knowledge of the other mutants. He also has some rather interesting relics which can be obtained by completing a quest for him. He can usually be found in the living quarters next to a bed in the back left corner.

Dr Maxwell is the man who most consider to be the former leader of The Parallax Organisation, of which he denies, and claims to have escaped from one of their habitation modules to help form The Red Shield. He can be found wandering around the base.

Snowy is the mechanic at base who is in charge of handling all the vehicles owned by the shield. He might have something on offer for you if you have a chat with him. He can be found underneath the helipad behind one of his work benches.

Reggie is the leader of the scavs, the group of runners who go on expeditions around Chimera to retrieve loot to keep everyone alive. He might take you into his squad if you ask nicely.

There are many more survivors you can meet and get to know, those are just a few of the more important ones you'll see. It's important to note that your reputation with various shield members transcends across all save games at the moment.

Along with quests, some NPC's offer the ability to trade if they have anything to sell. The new currency for trading is arcade tokens which can be found scattered around Chimera or as quest rewards from various NPC's. Every item in the game has a value in terms of arcade tokens and can be purchased with them provided the NPC sells that particular item. If you're struggling to find any decent gear, some can be purchased such as guns and ammunition in exchange for tokens. So be sure to talk to every NPC to see who sells what and for how much.

Another important note is that certain NPC's will not allow you to take on their quests until you achieve a certain reputation with them. To increase your reputation you'll need to find a few NPC's offering quests for no reputation and complete those, upon successful completion you will increase your overall reputation with everyone and will be able to take on quests from members higher in the shields ranks. The higher the reputation requirement for a quest, usually the greater the rewards but harder the tasks. You currently cannot re-do quests (this may be implemented in the near future) so use their rewards sparingly.

Currently there are 13 unique quests which can be completed, more will be added with each update. If you have ideas for quests or new NPC's please join the game's Discord server and let everyone know, who knows it might get featured if it's voted by the community.

You will notice some major changes to Chimera, the once continental-like landmass has now been split up into an archipelago of islands (what I intended to do from the start). Chimera has also received some snowfall in it's northern regions which will incurr vastly different weather than the rest of the map.

Another major addition is planting. You can now plant various seeds you find for different fruits and vegetables. You can also break down whole food items to get seeds if you can't find any. Seeds can be planted anywhere in the ground however must be receiving direct sunlight (cannot be obstructed by anything above) for their entire growth period. Different seeds take various times to grow and can be harvested once fully grown.

Item spawns have been significantly balanced in terms of both items spawning on the ground and in containers. You will find it significantly more difficult to obtain high level items early on unless you travel to the far north. I'm aiming to make the survival experience far more difficult than it has been to provide a real challenge instead of being able to find everything you need from just about a single town.

There are several new items being added in this update, some notable ones include MRE's which provide large amounts of both food and water. Coral can now also be harvested underwater and can provide various buffs/debuffs depending on the variety you harvest. Some new unique items can also be obtained from The Shadow (one of the new NPC's) in exchange for arcade tokens. These new items provide some other worldly abilities such as teleportation and restoration.

I've also added some new sounds for each of the different storage units you can loot rather than the default door sound which has been around for far too long. Safe's have also been improved and re-added back into the game. You can find them spawned inside certain buildings. You'll need to search the building they are in for a three number code and then crack the safe to obtain it's loot. The whole cracking mechanic has been vastly improved and is much faster than before.

Performance optomisation has been an important issue I wanted to address for this update. You should notice a significant performance improvement compared to previous versions of the game. It will vary for every PC depending on your hardware of course, but nonetheless you should notice some higher FPS especially on lower graphical settings.

As for the screenshot contest which is currently going on, it will be running for 1 more week and the winner will be selected upon its conclusion. If you have any last minute submissions to get in, please do so ASAP.

The second major addition is in the form of a DLC. I say DLC because that is what Steam classifies it as, but really it's an account upgrade you can purchase from Steam, only if you want to of course. The upgrade is a one off payment which will give you a premium copy of the game. When you login to your account on the premium version, you're account will be instantly upgraded and you will receive some pretty neat rewards including limited edition item cosmetics only available to those who upgrade, new character styles including hair, colours and clothing, a vastly improved main menu environment, 10,000 Paracoins which can be used on the official website to purchase various cosmetics you want, premium status displayed next to your name when in-game and access to premium only servers (when they become available).

I'd like to stress that this is a completely OPTIONAL purchase, the game itself is still 100% free-to-play as I intented to keep it right from launch day. This premium upgrade is simply a way you as a player can show your support for me as a dev and for the game itself and get some cool stuff thrown your way as a big thank you from me. I'm sure you understand making a free to play game can be quite financially straining especially when there are no in-app purchases or any form of income whatsoever. For those who wish to show their support, please know that is greatly appreciated.

There are countless bugfixes in the update, mainly addressing issues reported from the game's Discord server by players. If I have left a tick next to your report then it has been patched in this update, I will list all the fixes below in the changelog as usual for everyone else to see.

Lastly, I'd like to say a HUGE thanks to everyone who has supported the game one way or another up until this point. I literally would not still be here developing if it wasn't for you guys. Oh and one last thing, everyone who has registered an account prior to this update will be receiving a very special item next time they login...

What's new?

Additions

- Added The Red Shield base

- Added 18 NPC's

- Added 13 quests

- Added ability to plant seeds

- Added ability to harvest coral

- Added Permanent Survivalist Upgrade DLC

- Added snow to Chimera

- Added MRE (ID 292)

- Added Survivor ID Tag (ID 291)

- Added Green coral (ID 282)

- Added Red coral (ID 283)

- Added Yellow coral (ID 284)

- Added Arcade token (ID 285)

- Added Soulshine Orb (ID 289)

- Added Stone of Quanta (ID 290)

- Added Apple seeds (ID 271)

- Added Banana seeds (ID 272)

- Added Berry seeds (ID 273)

- Added Pumpkin seeds (ID 274)

- Added Tomato seeds (ID 275)

- Added Corn seeds (ID 276)

Changes

- Changed Chimera's map layout

- Balanced item spawns

Fixes

- GPS now shows your location more accurately

- Stamina no longer bugs out when moving sideways

- When crouched, jumping will make you stand up

- Helmet vision restrictions now show when loading a save game

- The double house no longer exists in Ridgeworth

- Character settings no longer reset when you login

- Save files no longer act as two files in one

- Fixed various bugged weapons which wouldn't shoot

- Melee weapons no longer get used when swinging in mid-air

- Melee weapons can no longer be used after they are broken

- Dead AI no longer rotate to face you after they are killed

- When you salvage an item it no longer deletes the item in your first hotbar slot

- You no longer take fall damage when jumping into water from high up

- Items in HAB module 1, 2 and 3 no longer spawn in unreachable locations

- Several other minor fixes which are not worth mentioning here as the list would be far too long

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The Developer

Hey everyone, you probably don't know who I am so here you go. I go by the screen name of Danstarr13, I'm 19 and I live in Australia. I started getting into game design in 2014 and am the sole developer for my game "The Parallax Effect" (in other words I'm an indie dev). I have made this website to showcase how it looks so far and what is currently being done in terms of development (bearing in mind the game is in the very early stages of pre-alpha). Feel free to have a look around and check everything out (there's lots to see). The game is now downloadable on Steam for Windows and I hope to have a Mac version available soon. Anyway, thanks for visiting my website, and be sure to share it to anyone you know who might be interested to help spread the word, I'd really appreciate it!

Powered By Unreal Engine 4

The Parallax Effect was chosen to be developed using Unreal Engine 4. It has proven to be an excellent choice for the game and should hopefully continue to be. So far development is looking great! At the moment you can expect fortnightly updates following the initial v0.0.1 release. Keep checking the website for frequent development updates and news that I will post above as often as possible. The latest development blog is always on the front page of the site (this page) right up the top! You can even click the back to top button below if you're too lazy to scroll.

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