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This weeks update contains some exciting new content along with some important bugfixes. Most notably, the addition of cameras, monitors and portable generators. These new items can be used in conjunction with eachother to build a working surveillance system anywhere around the map, perhaps right outside your base even?
Cameras and monitors can currently be crafted and found, however portable generators can only be found around the map, so you will need to find one before you can construct your CCTV system. The cameras, once placed, will require a nearby power source. This can be provided by the new portable generators. Once you place a generator, it instantly provides power to any electronic device within a small nearby radius. If the camera is receiving adequate power, you can press F to turn it on. The cameras will scan a 180 degree area (left to right) based on how they are placed.
Once you have successfully setup a working camera and your generator is active, you can place a monitor. You will only need one monitor, however you can place as many as you like. The monitor must also be placed within range of the generator to receive power, once this is done you can press F to turn it on. You will be presented with a computer screen UI with static noise depicted on the right side. Each monitor can receive one live feed from one camera at any time. A list of currently built devices will be listed on the left. If you own the device and it is currently online (receiving power) it will be clickable. If you own it but it is no longer receiving power, it will show up as offline. And finally if you don't own the device (as in someone else has placed the camera) it will show up as not owned. and you will not have access to its live feed.
Any camera you own that is online you can click on to receive its current live video feed on your monitor. The static noise should disappear and you should see what the camera is seeing in its place. These cameras can be utilised to spot approaching enemies such as mutants, other players or even animals. Cameras, like any other buildable, can be destroyed and they are quite expensive to make so you should protect them from enemies and make sure they are kept powered. Generators can hold a reasonable amount of fuel and can be refueled with a jerry can. Jerry cans can be refueled at fuel stations around the map.
In other news, the save/load issue is almost resolved, some final testing will be conducted this week and the fix will be in next weeks update (as long as nothing else pops up between now and then). Gauntlets are now finally usable, you have probably by now encountered at least one of them around the map and been wondering how you can use it. Now the slot has been added to the inventory. Building should now also be a little more forgiving when trying to squeeze objects close to eachother.
The new additions might seem a little complicated at first but play around with them and you should get the hang of how they work and be able to put them to good use. Keeping tabs on the Reapers location should not be a problem anymore. If you have any questions or are unsure about how to get the cameras working, don't hesitate to ask for help in the Discord server.
- Fixed a bug causing certain items in the crafting menu to require invalid items
- Fixed a bug causing invalid items spawning around the map
- Added an equipment slot for gauntlets
- Added new surveillance system which can be setup using cameras, monitors and a power source
- Added camera (ID 242)
- Added monitor (ID 243)
- Added portable generator (ID 244)
- Tweaked building rules to allow more leniency when trying to build objects close to one another
- Fixed a bug causing AI pathfinding to stop functioning on Chimera
- Fixed a bug causing static cardboard boxes around Chimera to appear larger than normal
- Added new UI elements for showing fuel levels in refuelable items
- Added new UI elements to the inventory HUD showing currently equipped weapon statistics
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Hey everyone, you probably don't know who I am so here you go. I go by the screen name of Danstarr13, I'm 18 and I live in Australia. I started getting into game design in 2014 and am the sole developer for my game "The Parallax Effect" (in other words I'm an indie dev). I have made this website to showcase how it looks so far and what is currently being done in terms of development (bearing in mind the game is in the very early stages of pre-alpha). Feel free to have a look around and check everything out. The game is now downloadable on Steam for Windows and I hope to have a Mac version available soon. Anyway, thanks for visiting my website, and be sure to share it to anyone you know who might be interested to help spread the word, I'd really appreciate it!
The Parallax Effect was chosen to be developed using Unreal Engine 4. It has proven to be an excellent choice for the game and should hopefully continue to be. So far development is looking great! At the moment you can expect fortnightly updates following the initial v0.0.1 release. Keep checking the website for frequent development updates and news that I will post above as often as possible. The latest development blog is always on the front page of the site (this page) right up the top! You can even click the back to top button below if you're too lazy to scroll.
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