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This weeks update is following up from last weeks release of the huge update v0.8.0.0. This week was spent entirely working on a couple major issues regarding multiplayer and AI behaviours.
The main fix was regarding a massive amount of data being unnecessarily transmitted from the server to all connected clients making it impossible for anybody to join a peer-to-peer hosted server. This issue has now been resolved after much digging around I was able to trace the issue back to the rotation values being replicated from all spawed AI around the map hundreds of times per second. Having now refined the rotation replication system, you should find it quite easy to join a friends server and play normally. If you are still experiencing issues joining servers, please do not hesitate to let me know if the games official Discord server.
The other main tweak this week is regarding the behavious of the various animals and mutants you can find around the map. Most notably bears and wolves have had some major changes in both how their damage systems work in receiving and dealing damage. I've also patched a couple cheats which would allow the player to not take any damage while being persued by both wolves and bears. Deer will now bolt off into the distance if they are shot and not killed instantly. They will also scatter if any loud noise close enough to them is heard.
A couple bugs were also resolved including AI players dealing damage if you ran in front of them. A debugging line trace that had accidentally been left visible by me has now been hidden and the hitboxes surrounding all AI entities have been refined and sized more appropriately.
Lastly a few very minor additions were made including bears now playing appropriate sounds when they are both injured and killed. AI no longer continue to deal damage after they are killed and a hitmarker has been added which appears around the main crosshair when a successful, damaging hit is landed by the player. A soft bullet impact sound is also played as an audio cue letting you know your hit was successful.
Now that the major multiplayer issues have been resolved I can start working on some new, exciting content this week!
- Fixed multiplayer joining issues
- Tweaked certain AI behaviours
- Added hit and death sounds for bears
- Fixed a bug causing AI to deal damage while dead
- Added hitmarker and audio cue denoting a successful hit
- Fixed a visible debug line trace which showed after hitting an entity with a ranged weapon
- Patched cheats allowing players to outrun AI and avoid taking damage
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Hey everyone, you probably don't know who I am so here you go. I go by the screen name of Danstarr13, I'm 18 and I live in Australia. I started getting into game design in 2014 and am the sole developer for my game "The Parallax Effect" (in other words I'm an indie dev). I have made this website to showcase how it looks so far and what is currently being done in terms of development (bearing in mind the game is in the very early stages of pre-alpha). Feel free to have a look around and check everything out. The game is now downloadable on Steam for Windows and I hope to have a Mac version available soon. Anyway, thanks for visiting my website, and be sure to share it to anyone you know who might be interested to help spread the word, I'd really appreciate it!
The Parallax Effect was chosen to be developed using Unreal Engine 4. It has proven to be an excellent choice for the game and should hopefully continue to be. So far development is looking great! At the moment you can expect fortnightly updates following the initial v0.0.1 release. Keep checking the website for frequent development updates and news that I will post above as often as possible. The latest development blog is always on the front page of the site (this page) right up the top! You can even click the back to top button below if you're too lazy to scroll.
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