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This is a minor update consisting of some important bugfixes and a couple of additions.
Firstly, the issues regarding mutants spawning have been resolved and along with that, a new mutant has arrived in Chimera threatening survival. Introducing the corruption. This mechanical creature enters and leaves the world through a dimensional portal. Upon nightfall it will open its portal as close as possible to its prey and will slowly emerge and then pursue them.
A large flurry of blood particles signals his entrance into the world. If you encounter the corruption, you should attempt to distance yourself as much as possible from it and prepare yourself for a fight. It's also worth noting the corruption is roughly the same size as a player meaning he can go just about wherever you go, so no hiding.
I've also added a 'salvage all' button in the inventory screen which will allow you to salvage an entire stack of something all at once instead of having to individually salvage every single item by hand.
- Added The Corruption
- Added ability to salvage an entire stack of a particular item at once
- Fixed a bug causing mutants to occasionally not spawn
- Fixed a bug causing mutants to never reach the player on some nights
- Fixed a bug causing the player to be able to save while inside the grim dimension
- Fixed a bug causing the grim dimension exit portal to not work properly
- Fixed a bug causing stones of quanta to not work properly
- Fixed a bug causing items in the stockpile to not rotate daily
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Hey everyone, you probably don't know who I am so here you go. I go by the screen name of Danstarr13, I'm 20 years old and I live in Australia. I started getting into game design in 2014 and am the sole developer for my game "The Parallax Effect" (in other words I'm an indie dev). I have made this website to showcase how it looks so far and what is currently being done in terms of development (bearing in mind the game is in the very early stages of pre-alpha). Feel free to have a look around and check everything out (there's lots to see). The game is now downloadable on Steam for Windows and I hope to have a Mac version available soon. Anyway, thanks for visiting my website, and be sure to share it to anyone you know who might be interested to help spread the word, I'd really appreciate it!
The Parallax Effect was chosen to be developed using Unreal Engine 4. It has proven to be an excellent choice for the game and should hopefully continue to be. So far development is looking great! At the moment you can expect fortnightly updates following the initial v0.0.1 release. Keep checking the website for frequent development updates and news that I will post above as often as possible. The latest development blog is always on the front page of the site (this page) right up the top! You can even click the back to top button below if you're too lazy to scroll.
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