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I was going to combine this update with the previous one for a single larger update but I decided to break it up into two sections. This update adds some new content and more bugfixes.
The Void joined the game recently in v1.5 but now there's some newer kids on the block. Well not so much 'kids' but more like bloodthirsty, lunatic cultists. Introducing...
These strange beings have an unknown origin. All that is known is they are closely related to The Shadow, a member of The Red Shield. These faceless creatures are humanoid in appearance, however they seem to be covered in a strange moving substance. They also appear to be wearing some sort of armour and they roam in numbers. Up to 5 in a group have been observed so far. They wear a white mask over their faces and no distinguishable facial features can be made out, hence the name. Definitely watch out for these creeps during your travels through Chimera after dark, they're known to strike when you least expect it.
One last addition is mutant tokens. These items can be looted from the corpses of slain mutants. Each mutant will drop 1 of their respective tokens. These new tokens can be cashed in to make the mutant of the night lose your scent. However, each token only works for its respective mutant and can only be used once. Say you have a Reaper token and the Reaper spawns in your world. You can use your token to either switch the Reapers scent to another player on the server, or in singleplayer he will lose your scent entirely and roam aimlessly trying to find you.
As for bugfixes, I've fixed some more saving/loading issues which were causing problems previously. I've also made some more performance optimisations to increase overall FPS whilst playing. There have been some changes to the map which may result in old saves loading objects in no longer valid positions. You might notice less trees than before and bitumen roads have been removed. You should however notice improved performance.
- Added The Faceless
- Added mutant tokens
- Made some gameplay optimisations to improve overall FPS
- Tweaked loot tables to balance items out a little more (no more finding rucksacks in every single building!)
- Fixed a bug causing mutant death bags to spawn nothing
- Fixed a bug causing the login screen to appear when returning to the main menu
- Fixed a bug causing time of day not to sync when joining a server
- Fixed a bug causing NVG effects to apply to the server host when equipped by a client
- Fixed a bug causing the games soundtrack not to play music every so often
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Hey everyone, you probably don't know who I am so here you go. I go by the screen name of Danstarr13, I'm 20 years old and I live in Australia. I started getting into game design in 2014 and am the sole developer for my game "The Parallax Effect" (in other words I'm an indie dev). I have made this website to showcase how it looks so far and what is currently being done in terms of development (bearing in mind the game is in the very early stages of pre-alpha). Feel free to have a look around and check everything out (there's lots to see). The game is now downloadable on Steam for Windows and I hope to have a Mac version available soon. Anyway, thanks for visiting my website, and be sure to share it to anyone you know who might be interested to help spread the word, I'd really appreciate it!
The Parallax Effect was chosen to be developed using Unreal Engine 4. It has proven to be an excellent choice for the game and should hopefully continue to be. So far development is looking great! At the moment you can expect fortnightly updates following the initial v0.0.1 release. Keep checking the website for frequent development updates and news that I will post above as often as possible. The latest development blog is always on the front page of the site (this page) right up the top! You can even click the back to top button below if you're too lazy to scroll.
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