Welcome survivor, all the latest information regarding the game can be found here.
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I've been busily working on a bit of new content in the lead up to v1.0. The following week I will mainly be working on bugfixes so this is the last bit of content before the big 1.0 update.
The additions include a new location on Chimera called Old Iron Lookout which can be found in the extreme north near Drosden military base. It is in a tier 5 loot position which means you can score the best loot there. It's also called Old Iron for a reason, the new spot sits atop a tall hill covered in exposed rocks containing iron ore. It is now the largest deposit of iron in Chimera and will provide an almost endless supply if you can survive long enough to mine it all.
I have also re-worked the loot tables for the entire map. Previously, high tier loot had been far too easy to obtain being able to find AR's and such in southern regions of the map. As of now, the loot progression is spread out across the entire map meaning you'll have to venture to the north in order to find high level items. It's important to note however, secret stash's are not affected by the loot tables meaning they can drop completely random items of any tier no matter where they are located on the map.
Lastly, I have added 5 new hair styles to the character customisation options. Previously there was only the one hair style or you go bald, now there are a total of 7 styles to choose from, so you can make yourself just that little bit more unique. I have also added 5 new facial hair styles to the mix instead of having just the one beard or no beard option. Let me know what styles you like and any suggestions for additional styles, I am open to any thoughts you might have.
If you didn't already know, I am currently hosting a screenshot contest in the official game's Discord server. If you're not already a member, come and join and chat to some players, myself included. The winner of the contest will have their screenshot added as a loading screen background in the game and also be featured on the game's Steam store page. The contest will be run up until the v1.0 update, so there's a little bit of time left to get a submission or two in.
- Added Old Iron Lookout
- Added 5 new hair styles
- Added 5 new facial hair styles
- Re-worked loot tables across the entire map
- Fixed issues with salvaging cosmetic items
- Fixed issues with opening supply crates
- Fixed issues with receiving gifts
- Fixed main menu elements overlapping each other on smaller screen resolutions
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Hey everyone, you probably don't know who I am so here you go. I go by the screen name of Danstarr13, I'm 19 and I live in Australia. I started getting into game design in 2014 and am the sole developer for my game "The Parallax Effect" (in other words I'm an indie dev). I have made this website to showcase how it looks so far and what is currently being done in terms of development (bearing in mind the game is in the very early stages of pre-alpha). Feel free to have a look around and check everything out (there's lots to see). The game is now downloadable on Steam for Windows and I hope to have a Mac version available soon. Anyway, thanks for visiting my website, and be sure to share it to anyone you know who might be interested to help spread the word, I'd really appreciate it!
The Parallax Effect was chosen to be developed using Unreal Engine 4. It has proven to be an excellent choice for the game and should hopefully continue to be. So far development is looking great! At the moment you can expect fortnightly updates following the initial v0.0.1 release. Keep checking the website for frequent development updates and news that I will post above as often as possible. The latest development blog is always on the front page of the site (this page) right up the top! You can even click the back to top button below if you're too lazy to scroll.
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